Building PBIs for PC-BSD® 8.x and Earlier

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Earlier PBI versions were created using the PBI Builder Software. The PBI Builder Software automates the process of converting an existing FreeBSD package into a PBI. Anyone with a bit of time, the willingness to learn new things, and the desire to increase the number of PBIs available to PC-BSD® users is welcome to create and submit new PBIs.

Installing the PBI Builder software relatively easy, simply download the tbz package for you architecture and version of PC-BSD® from the PBI Builder Homepage, and place it somewhere on your system with several GB of free space. Next run these commands (as root):

# tar xvjpf pbibuild*.tbz
# ln -s `pwd`/pbi-build /pbi-build

Contents

PBI Building Concepts

The PBI Builder software relies on the following concepts:

1. Modules:a directory containing the files needed by the PBI. The next section will explain how to configure a module for a new PBI.

2. PBI Sandbox: in order to create a clean build environment that does not affect the software running on the host system, all PBI creation is done in the /pbi-build/pbisandbox directory. This is a complete buildworld environment, and you may chroot into it in order to tweak a port build, or inspect the built contents of a port by using this command as the superuser:

# chroot /pbi-build/pbisandbox

3. Build command: once you have a module, simply cd into the pbi-build directory and specify which module to build. Depending upon the size of the application, the build may take some time to finish. The following example will build the firefox PBI:

# cd /pbi-build
# ./buildpbi.sh webbrowsers/firefox 

4. Recreate command: during the creation of a new module, it may become necessary to recreate the PBI file to test new configurations. If the PBI has already been compiled once, a change often does not require the complete rebuilding of the port from source. By skipping the source build, a new PBI may be generated within moments. To skip the building simply run the 3.makepbi.sh script in /pbi-build/scripts/3.makepbi.sh as shown:

# cd /pbi-build/scripts
# ./3.makepbi.sh webbrowsers/firefox

5. Distfiles: when running a port build, many files will be downloaded and stored in /usr/ports/distfiles within the /pbi-build/pbisandbox directory. The pbisandbox is removed between builds of modules, but starting in PBI Builder 2.0, the distfiles contents are preserved in the /pbi-build/distfiles directory.

Working with Modules

When starting the process of creating a new module for the PBI Builder, you should start with an existing module and modify it to suit your program's needs. You can either copy a module from /pbi-build/docs/module-examples, download a module from SVN, or download a template from SVN.

Modules currently in the PC-BSD® Subversion repo can be browsed via the web.

To download a specific module, use the following commands, replacing "firefox" with the specific module you intend to checkout.

# cd /pbi-build/modules
# svn co svn://svn.pcbsd.org/pbibuild/modules/webbrowsers/firefox webbrowsers/firefox

If you wish to start with a blank module template, you may download by using these commands:

# cd /pbi-build/modules
# fetch http://www.pcbsd.org/files/templates/module-template.tgz
# tar xvzf module-template.tgz

A proper module will contain several files and directories:

Required files / directories

  • pbi.conf: the main configuration file for the module.
  • copy-files: listing of the files and directories you wish to copy from the pbisandbox environment to your finished PBI file.
  • kmenu-dir: directory of configuration entries for the K menu.
  • overlay-dir: directory of contents to be applied to base PBI directory. Icons, PBI setup scripts, and most other files not added via copy-files are placed here.

Optional Files used on a per-need basis

  • build.sh: script to run after the port make and copy-files are processed.
  • preportmake.sh: script to run in pbisandbox prior to the port make being executed.
  • mime-dir: directory of mime entries for your PBI.

The pbi.conf file

This file is the first thing you read for each module. The available variables are explained with the example of "FireFox" below:

# Program Name
# The name of the PBI file being built
PROGNAME="Firefox"
 
# Program Website
# Website of the program the module is building
PROGWEB="http://www.mozilla.com"
 
# Program Author
# Who created / maintains the program being built
PROGAUTHOR="The Mozilla Foundation"
 
# Default Icon
# Relative to overlay-dir, the main icon you want to show up for this PBI
PROGICON="share/pixmaps/FireFox-128.png"
 
# Port we want to build
# The port the server will track to determine when it's time for a rebuild
PBIPORT="/usr/ports/www/firefox/"
 
# Set to "Auto or NONE" to have the PBI creator auto-populate libs or not
# This allows you to also use the autolibs/ directory in your overlay-dir as a location for extra
# library files
PROGLIBS="Auto"
 
# PBI Update URL set to "" or the http:// URL of update checker
# Leave this as update.pbidir.com normally
PBIUPDATE="http://update.pbidir.com"
 
# Other Ports we need built
# One per line, any additional ports that need to be built for this PBI
OTHERPORT=""
 
# Enter your custom make options here
# Options that will be put into the make.conf for the build of this port
# Options get inserted into the build's /etc/make.conf file and effect all the ports built for that PBI
MAKEOPTS=""
 
# FBSD7BASE - (7.1 or 7.2)
# This variable can be used to set the specific version of FreeBSD this port needs to be compiled
# under. Use this is a port is known to not build / work when compiled on FreeBSD 7.0 (the default)
FBSD7BASE="7.2"; export FBSD7BASE
 
# This option determines if the pbi-builder will auto-copy files from the target port
# Can be set to YES/NO/FULL
# YES - Copy only target port files automatically
# No - Do not copy any target port files (will need to use copy-files config instead)
# FULL - Copy target port files, and recursive dependency files as well (Makes very large PBI)
PBIAUTOPOPULATE="YES" ; export PBIAUTOPOPULATE
 
# Can be set to OFF/NO to disable copying all files from ports made with the OTHERPORT variable
# Leaving this unset will have the builder auto-copy all files from OTHERPORT targets
PBIAUTOPOPULATE_OTHERPORT="" ; export PBIAUTOPOPULATE_OTHERPORT
 
# Set this variable to any target ports you want to autopopulate files from, in addition to
# the main target port
# List additional ports one-per-line
PBIAUTOPOPULATE_PORTS="/usr/ports/www/mplayer-plugin/" ; export PBIAUTOPOPULATE_PORTS
 
# By default the PBI will remove any xorg-fonts, and create a symlink to the the users system fonts
# Setting this to YES keeps the PBIs internal fonts and doesn't create a link
# PBIDISABLEFONTLINK="" ; export PBIDISABLEFONTLINK
 
# By default the libGL* libraries will be removed from a PBI in order to use the systems libGL
# Set this to YES to keep the PBIs libGL* libraries, and not use the system's
# PBIKEEPGL="" ; export PBIKEEPGL
 
# By default we prune any include/ files used for building,
# Set this to NO to keep any include/ directories in the resulting PBI
# PBIPRUNEINCLUDE="" ; export PBIPRUNEINCLUDE
 
# By default we prune the python files used for building,
# Set this to NO to keep any python files in the resulting PBI
# PBIPRUNEPYTHON="" ; export PBIPRUNEPYTHON
 
# By default we prune any perl files used for building,
# Set this to NO to keep any perl files in the resulting PBI
# PBIPRUNEPERL="" ; export PBIPRUNEPERL
 
# By default we prune any doc files (such as man, info, share/doc)
# Set this to NO to keep any doc files in the resulting PBI
# PBIPRUNEDOC="" ; export PBIPRUNEDOC
 
# Build Key - Change this to anything else to trigger a rebuild
#           - The rebuild will take place even if port is still the same ver
BUILDKEY="01"
The copy-files configuration

This file is very straight forward, simply list the files you want to copy from the installed port, and where they should go in your PBI directory structure. The first argument should be the file/directory you wish to copy, and the 2nd argument will be the directory within the PBI it needs to be copied to.

Example copy-files from FileZilla:

/usr/local/bin/filezilla bin/
/usr/local/bin/fzsftp bin/
/usr/local/bin/gst-* bin/
/usr/local/bin/wxrc* bin/
/usr/local/bin/wxgtk2* bin/
/usr/local/share/filezilla share/filezilla

The preportmake.sh script

This script, if it is present is run right before starting the "make install" of your port. This allows you to make modifications to the pbisandbox environment or to the port building source itself. Normally this will not be necessary, unless working with a very tricky program to get compiled.

Example:

#!/bin/sh
# Script to grab the java files and place them in the right directory
# before starting the build
 
cd /usr/ports/distfiles
 
fetch ftp://ftp.pcbsd.org/pub/autobuildpkgs/javapack.tbz
tar xvjf javapack.tbz
 
cd /usr/ports/java/jdk16/
echo "#!/bin/sh
exit 0" > /usr/ports/java/jdk16/files/license.sh
 
cd /usr/ports/devel/automake15
make install clean

The build.sh script

Below is the example of the build.sh script, which runs after all the files have been copied to your PBI directory. This allows you to make mods to specific things for your PBI to work properly. In this example we modify the uninstall script to use the right version.

#!/bin/sh
# PBI building script
# This will run after your port build is complete
# Build your PBI here, and exit 0 on success, or exit 1 on failure.
##############################################################################
# Available Variables
#    PBIDIR = The location of where you can populate your PBI directory
# MODULEDIR = The location of the module directory for this PBI
#   PORTVER = Version number of the port we used to build
##############################################################################

# Save the right version number in the removepbi.sh script
sed -e "s,CHANGEME,Firefox${PORTVER},g" ${PBIDIR}/scripts/removepbi.sh > /tmp/removepbi.sh
mv /tmp/removepbi.sh ${PBIDIR}/scripts/removepbi.sh
chmod 755 ${PBIDIR}/scripts/removepbi.sh

The kmenu-dir directory

In this directory you may make any number of files, which contain the .pbc configuration for your kmenu icons. This defines where you would like icons created for your users desktop

Example of kmenu-dir/firefox file:

ExePath: bin/firefox
ExeIcon: share/pixmaps/FireFox-128.png
ExeDescr: FireFox
ExeNoDesktop: 0
ExeNoMenu: 0
ExeNoCrashHandler: 0
ExeRunRoot: 0
ExeRunShell: 0
ExeNotify: 1
ExeLink: 0
ExeWebLink: 0
ExeTaskbar: 0
ExeOwndir: 1
ExeKdeCat: Internet

Line-By-Line description of each entry:


ExePath: bin/firefox

This line indicates the binary / script we want this icon to run when the user clicks it. This is relative to the PBI directory, so we use bin/firefox

ExeIcon: share/pixmaps/FireFox-128.png

This is the icon you want to show up for this program, again it is relative to the PBI directory

ExeDescr: FireFox

This would be the name of the icon in the kmenu or on the users desktop.

ExeNoDesktop: 0

This allows you to disable creating a desktop icon for this entry. Set it to '0' if you want a desktop icon, or '1' if you do not wish an icon.

ExeNoMenu: 0

This allows you to disable creating a kmenu icon for this entry. Set it to '0' if you want a kmenu icon, or '1' if you do not wish an icon.

ExeNoCrashHandler: 0

This option enables / disables the usage of the PC-BSD® CrashHandler program. This dialog warns the user that the application has crashed if it returns status non-zero (0), and provides the option to save the output of stdout and stderr from the application. Setting this to "1" disables the CrashHandler helper, which is useful for programs which normally return non-0, such as Window Managers and various apps.

ExeRunRoot: 0

This indicates if you want your program to be run as "root" when the user clicks it. Set it to '0' to run as a regular user, or '1' to run kdesu and switch to "root" Set this to '0'

ExeRunShell: 0

This indicates if you want your program to be executed in a console session, which may be useful for command-line applications. Set it to '0' if you dont want it to run in console, or set it to '1' if you do.

ExeNotify: 1

This indicates if you want to enable launch feedback in KDE, which is the bouncing icon, showing that the program is loading. Set it to '0' to disable launch feedback, or set it to '1' if you want this enabled. Normally it is best to leave this enabled.

ExeLink: 0

This is used to indicate if the ExePath variable was set to a local file / document you want opened with konqueror insetead of just being "run". This is useful for README type documents. Set this to '1' if you want your document opened with konq, or '0' to just run it as normal.

ExeWebLink: 0

This is similar to above, and instead indicates that the ExePath being opened is actual a web URL. Set this to '1' to open it the ExePath with Konq, or '0' to just run it as normal.

ExeTaskbar: 0

This indicates if you want this application icon added to the taskbar. Set it to '1' to add it, or '0' to leave it disabled. (THIS FEATURE IS CURRENTLY UNAVAILABLE, BUT WILL BE ADDED DOWN THE ROAD)

ExeOwndir: 1

This option is used to specify where you want your Kmenu icon to be placed, and may be set to 0, 1, 2

0 = Place kmenu icon directory in top level. 
    I.E.  Kmenu -> Firefox -> Firefox
1 = Place kmenu icon in its own directory in the sub category indicated by ExeKdeCat:
    I.E.  Kmenu -> Internet -> Firefox -> Firefox
2 = Place kmenu icon directly in the sub category indicated by ExeKdeCat:  
    I.E.  Kmenu -> Internet -> Firefox

ExeKdeCat: Internet

This allows you to choose a kmenu sub-directory to place your icons / directory into, when ExeOwnDir is set to 1 or 2. Available options are:

ExeKdeCat: Development
ExeKdeCat: Editors
ExeKdeCat: Edutainment/Languages
ExeKdeCat: Edutainment/Math
ExeKdeCat: Edutainment/Misc
ExeKdeCat: Edutainment/Science
ExeKdeCat: Edutainment/Teaching
ExeKdeCat: Games/Arcade
ExeKdeCat: Games/Board
ExeKdeCat: Games/Card
ExeKdeCat: Games/Kidsgames
ExeKdeCat: Games/TacticStrategy
ExeKdeCat: Games
ExeKdeCat: Graphics
ExeKdeCat: Internet
ExeKdeCat: Multimedia
ExeKdeCat: Office
ExeKdeCat: System
ExeKdeCat: Toys
ExeKdeCat: Utilities

The mime-dir directory

This directory allows to you specify mime types for your applications defined in the kmenu-dir entries.

Example of mime-dir/exe file:

MimeExt: *.exe; *.EXE
MimeIcon: win_apps.png
MimeProg: 0

The only catch to this is to note that the "MimeProg: 0" is a pointer to a file in the kmenu-dir structure. In this case you would have to ensure that the application you want to open .exe files gets added first to the template the server creates. Files in the kmenu-dir are added in the order of a "ls" listing, so if you have a wine-exe entry, you may wish to rename it to 00wine-exe to ensure it is added first, which would make this MimeProg: 0 entry work with it.

If you have more than 1 mime-type, you would then increment the MimeProg: 0 number to MimeProg: 1, MimeProg: 2, and so forth. Then you would do the same with your kmenu-dir entries, such as 00wine-exe, 01wine-bat, 02wine-msi

The overlay-dir directory

This folder contains any of the files you wish placed into your PBI program directory. Here is an example from firefox:

leftside.png
PBI.FirstRun.sh         autolibs                lib
PBI.RemoveScript.sh     bin                     scripts
PBI.SetupScript.sh      header.png              share

In this example you see we have added our PBI.* setup scripts, and the custom graphics we want for the PBI installer. You may also create directories that will be populated with the copy-files configuration, such as share/ or others you may need.

Useful Tips

If the program uses the python programming language: use [PBIPRUNEPYTHON="NO" ; export PBIPRUNEPYTHON] (usually the file is called py-(something) if that file is written in python)

If the program uses the perl programming language: use [PBIPRUNEPERL="NO" ; export PBIPRUNEPERL] (harder to spot, usually the filename has "perl" in it somewhere)

The installed program does not work: this is usually because the python or perl option was not set appropriately. This is only noticed at runtime because after building, python and perl files are removed unless instructed otherwise.

If your program path needs to be /usr/local/sbin: first, make a kmenu-dir entry similar to the one used by cabextract. Next, make sure that the "ExeNoDesktop" and "ExeNoMenu" options are both set to "1". Then, in your PBI.SetupScript.sh, you can symlink the wrapper script into /Programs/bin as in this example.

If the underlying port pauses to wait for user acceptance of license agreement: put this setting into the MAKEOPTS variable:

MAKEOPTS="DISABLE_LICENSES=yes"

Do not forget to include the license text in the file overlay-dir/LICENSE so the user can read and accept the license during the PBI installation.

If you do not have reliable Internet access and want to avoid running portsnap and build a PBI with pre-fetched distfiles: use this variable in /pbi-build/conf/pbibuild.conf:

PORTSNAP=NO

Place all of your distfiles into /pbi-build/distfiles; with this variable set, that directory will be nullfs mounted into the PBI sandbox when doing builds.

How does the builder know which port the module is associated with?

The PBI build system will look at the module path first, so if in SVN we are using the module www/firefox, it'll look for a port at www/firefox. However, in some cases a module doesn't use the same port or directory name. In that case, set this variable:

 
# The target port we are building
PBI_MAKEPORT="www/firefox"
export PBI_MAKEPORT

That'll let the build server know which specific port this is building.