Difference between revisions of "Become a Developer/9.2/de"

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If you like programming, and especially coding on FreeBSD, we would love to see you join the {{citelink|website|url=team/|txt=PC-BSD® Team}} as a PC-BSD® committer. Developers who want to help improve the PC-BSD® codebase are always welcome! If you would like to participate in core development, subscribe to the {{citelink|pcbsdlists|url=dev|txt=developers mailing list}}. Once you have signed up, feel free to browse the active {{local|static=PC-BSD® 9.2 TODO|TODO list}}, or search for bugs that need fixing in the PC-BSD® {{citelink|trac|txt=Trac database}}. If you see something that you want to work on, or have a proposal for a project you wish to add to PC-BSD®, please let us know via the developers list and we will be happy to help get you started.
 
If you like programming, and especially coding on FreeBSD, we would love to see you join the {{citelink|website|url=team/|txt=PC-BSD® Team}} as a PC-BSD® committer. Developers who want to help improve the PC-BSD® codebase are always welcome! If you would like to participate in core development, subscribe to the {{citelink|pcbsdlists|url=dev|txt=developers mailing list}}. Once you have signed up, feel free to browse the active {{local|static=PC-BSD® 9.2 TODO|TODO list}}, or search for bugs that need fixing in the PC-BSD® {{citelink|trac|txt=Trac database}}. If you see something that you want to work on, or have a proposal for a project you wish to add to PC-BSD®, please let us know via the developers list and we will be happy to help get you started.
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Most of the PC-BSD® specific GUI tools are developed in C++ using the QT Libraries, and other non-GUI development is done using standard Bourne shell scripts. There may be cases where other languages or libraries are needed, but those will be evaluated on a case-by-case basis, so feel free to let us know your proposals on the developers mailing list.
 
Most of the PC-BSD® specific GUI tools are developed in C++ using the QT Libraries, and other non-GUI development is done using standard Bourne shell scripts. There may be cases where other languages or libraries are needed, but those will be evaluated on a case-by-case basis, so feel free to let us know your proposals on the developers mailing list.
  
Developers will also find the following resources helpful:
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Folgenden Resourcen können für Entwickler auch hilfreich sein:
  
 
* {{citelink|pcbsdlists|url=commits|txt=Commits Mailing List}}
 
* {{citelink|pcbsdlists|url=commits|txt=Commits Mailing List}}

Latest revision as of 11:25, 22 December 2013



If you like programming, and especially coding on FreeBSD, we would love to see you join the PC-BSD® Team[1] as a PC-BSD® committer. Developers who want to help improve the PC-BSD® codebase are always welcome! If you would like to participate in core development, subscribe to the developers mailing list[2]. Once you have signed up, feel free to browse the active TODO list, or search for bugs that need fixing in the PC-BSD® [ Trac database][3]. If you see something that you want to work on, or have a proposal for a project you wish to add to PC-BSD®, please let us know via the developers list and we will be happy to help get you started.

Most of the PC-BSD® specific GUI tools are developed in C++ using the QT Libraries, and other non-GUI development is done using standard Bourne shell scripts. There may be cases where other languages or libraries are needed, but those will be evaluated on a case-by-case basis, so feel free to let us know your proposals on the developers mailing list.

Folgenden Resourcen können für Entwickler auch hilfreich sein:

  • [Developers Development Wiki][5]
  • [GettingSource Getting PC-BSD® Source][6]


Verweise


  1. http://www.pcbsd.org/en/team/
  2. http://lists.pcbsd.org/mailman/listinfo/dev
  3. Cite error: Invalid <ref> tag; no text was provided for refs named trac
  4. http://lists.pcbsd.org/mailman/listinfo/commits
  5. Developers
  6. GettingSource
  7. http://doc.qt.digia.com/4.7/qmake-manual.html
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